DAC09: Themes and presenters
Embodiment and performativity
The broader rubric for this theme touches on interaction design as well as the practices of media artists who develop dynamic and/or embodied processes for interactive artworks. The theme points to concerns about computation carrying with it values that possibly work against the affective and embodied dimensions of digital media. It also speaks to how people in the different worlds of digital media - e.g. art, computation, design - can talk across their differences. We are particularly interested in exploring possibilities for forms of embodiment that challenge traditional representational aesthetics of the figure. We are also interested in shared agency within the performativity of interaction, such that user and system co-construct interactions.
Theme Leaders:
Nell Tenhaaf, Associate Dean, Faculty of Fine Arts / Associate Professor, Department of Visual Arts York University tenhaaf@yorku.ca
Melanie Baljko, Department of Computer Science and Engineering, York University, mb@cs.yorku.ca
Papers and presenters in “Embodiment and performativity”
- Body from the machine: the spectral flesh
Alan Dunning [Alberta College of Art + Design.]
Paul Woodrow [University of Calgary.]
- Collective authorship behind the trigger: relational aesthetics & game mechanics in Wafaa Bilals Domestic Tension
Anna Lotko [Researcher, Tiltfactor Laboratory, Dartmouth College.]
Mary Flanagan [Director, Tiltfactor Laboratory, Dartmouth College.]
- Coping and choreography
Carrie Noland [Professor of French & Comparative Literature, University of California, Irvine ]
- Embodied presence: the imaginary in virtual worlds
Denise Doyle [University of Wolverhampton, School of Art and Design.]
- Embodiment and instrumentality
Katja Kwastek [Ludwig Boltzmann Institute Media.Art.Research]
- In situ Δ ~ the embodied search: creating zones of indetermination
G. Craig Hobbs [Digital Arts and New Media Program, University of California, Santa Cruz.]
- Intimate encounters: the mixed reality paradigm and audience responses
Kathy Cleland [Digital Cultures Program, The University of Sydney]
- Liberate your avatar; the revolution will be social networked
Paul Sermon [The Creative Technology Research Group, The University of Salford, School of Art & Design.]
Charlotte Gould [The Creative Technology Research Group, The University of Salford, School of Art & Design.]
- Ontological interactions: designing for interoceptive experience
Aaron Levisohn [Simon Fraser University.]
Diana Gromala [Simon Fraser University.]
- The mother of all demos
Claudia Salamanca [PhD Student, Rhetoric Department, University of California Berkeley.]
- The performative portrait: iconic embodiment in ubiquitous computing
Falk Heinrich [Department of Communication, Aalborg University.]
- Unfolding and refolding embodiment into the landscape of ubiquitous computing
Lea Schick [IT University of Copenhagen]
Lone Malmbourg [IT University of Copenhagen]
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After mobile media
After Mobile Media invites artists, software developers, inventors and theorists to share their ideas on future mobile media. Which new forms of presence and communicational flows are mobile media creating? How do we proceed from here? Is qualitative change possible and if so, what is required to enable it ? Bold projects that explore aesthetics, ecologies, technologies, geo-politics and practices of mobile media and all forms of wireless technologies on all scales are welcome. In addition to exciting experiments and artworks on alternative mobile and networked media, we seek examples of local case studies, theoretical work on mobility and innovative evaluation strategies.
Theme Leaders:
Kim Sawchuk, Associate Professor Department of Communication Studies, Concordia University.
co-founder and editor of wi: journal of mobile media.
Current director of Mobile Media Lab, Montreal.
kim.sawchuk@sympatico.ca.
Marc Böhlen. Associate Professor, Media Study, SUNY Buffalo. Director: MediaRobotics Lab marcbohlen@acm.org.
Papers and presenters in “After mobile media”
- Avant-Garde of The Control Society
Mark Tuters
- Cute displays - developing an emotional bond with your mobile interface
Rebekah Rousi [PhD Candidate, User Psychology Laboratory, Agora Center, University of Jyväskylä, Finland.]
- Twitflick: visualizing the rhythm and narrative of micro&endash;blogging activity
Alberto Pepe [Department of Information Studies, University of California, Los Angeles.]
Sasank Reddy [Department of Electrical Engineering, University of California, Los Angeles.]
Lilly Nguyen [Department of Information Studies, University of California, Los Angeles.]
Mark Hansen [Department of Statistics and Design|Media Art, University of California, Los Angeles.]
- Designing better sociable media
Brian Larson Clark [Department of Media Study, University at Buffalo.]
- Mobile after-media, cultural narratives and the data Imaginary
Eric Kabisch [PhD Candidate, Department of Informatics, University of California, Irvine.]
- Re-moving flat ontologies: mobile locative tagging and Ars Combinatoria in the Hollins Community Project
Jen Boyle [Asst Professor of English Director of Undergraduate Studies Coastal Carolina University]
- Sentient City Survival Kit: archaeology of the near future
Mark Shepard [Assistant Professor of Architecture and Media Study, University at Buffalo.]
- The challenge to create an affect of place: artistic usage of locative media
Annet Dekker
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Software/ platform studies
Software is the engine that drives cyberculture, new media, and digital art - a layer of control and communication that permeates contemporary culture. Platforms are the hardware and software relationships that enable and constrain software expressions. To investigate the logics of visualization, simulation, and representation in contemporary digital arts and culture is to engage in Software Studies and Platform Studies. The DAC09 Software and Platform Studies Theme invites submissions that explore
digital art and culture through source codes, platform architectures, or similar engagements. Papers and panels exploring the emerging paradigms of critical code studies and the interpretation of algorithms are particularly encouraged.
Theme Leaders:
Jeremy Douglass, PhD. Researcher in Software Studies at UCSD.
jeremydouglass@gmail.com
Noah Wardrip-Fruin, Assistant Professor, Computer Science Department, University of California, Santa Cruz.
nwf@ucsc.edu.
Papers and presenters in “Software/ platform studies”
- Disrupting heteronormative codes: When cylons in slash goggles ogle Anna Kournikova
Mark Marino [Writing Program, University of Southern California.]
- Fake bit: imitation and limitation
Brett Camper
- Platform studies: frequently questioned answers
Ian Bogost [Associate Professor, School of Literature, Communication, and Culture, Georgia Institute of Technology.]
Nick Montfort [Massachusets Institute of Technology.]
- Programming and fold
Aden Evens
- Rules for role play in virtual game worlds
Mirjam P. Eladhari
Michael Mateas [Associate Professor, University of California, Santa Cruz.]
- Scholarly civilization: utilizing 4X gaming as a framework for humanities digital media
Elijah Meeks [University of California, Merced.]
- Shaping stories and building worlds on interactive fiction platforms
Alex Mitchell [Communications and New Media Programme, National University of Singapore.]
Nick Montfort [Massachusets Institute of Technology.]
- Software studies in action: open source and free software in Brazil
Cicero Inacio da Silva [Software Studies Brazil.]
Jane de Almeida [Chair, Graduate Studies in Education, Art and History of Culture (MFA and Ph.D.), Mackenzie University.]
- System intentionality and the artificial intelligence hermeneutic network: the role of intentional vocabulary
Jichen Zhu [Visiting Assistant Professor, Department of Digital Media, University of Central Florida.]
D. Fox Harrell [Assistant Professor, Digital Media School of Literature, Communication, and Culture, Georgia Institute of Technology. Director, Imagination, Computation, and Expresison Lab/Studio.]
- The other software
Chandler McWilliams [University of California, Los Angeles.]
- Translation (is) not localization: language in gaming
Stephen Mandiberg [University of California, San Diego.]
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Environment/ sustainability/ climate change
Today, humanity faces an urgent climate crisis. What impacts have the ubiquity of computers and computational representations of the environment had on public and scientific understandings in light of this crisis? As the Earth becomes mapped, tagged and digitized, what new relationships are emerging between climate, science and society? This theme invites the works of artists, researchers and scholars involved in decoding the complex relationships between people, nature and technology and in shaping social change in the age of climate crisis. Areas of interest include but are not limited to: ubiquitous, locative and mobile technology, sustainability, social entrepreneurship, scientific intervention and creative innovations.
Theme Leader:
Andrea Polli
Director, Interdisciplinary Film and Digital Media (IFDM)
UNM Center for the Arts
apolli@unm.edu
Papers and presenters in “Environment/ sustainability/ climate change”
- Airspace: Antarctic sound transmission
Andrea Polli [Director, Interdisciplinary Film and Digital Media (FDM) and Mesa Del Sol Chair of Digital Media, College of Fine Arts, The University of New Mexico.]
- Call me! calling the glacier
Kalle Laar
- Cold culture: polar media and the Nazi occult
Peter Krapp [Associate Professor, Film & Media / Visual Studies, English, Informatics, University of California, Irvine.]
- Distracted: poetic interpretations of climate data.
Gavin Sade [Study Area Coordinator, Animation, Interactive and Visual Design. Faculty of Creative Industries, Queensland University of Technology]
Priscilla Bracks [Creative Director, Kuuki.]
- Every new thing: artistic technologies in the Antarctic
William Fox [Center for Art & Environment, Nevada Museum of Art.]
- KRFTWRK - global human electricity, an eco-political work in progress
Rainer Prohaska [Artist.]
- Methodologies of reuse in the media arts: exploring black boxes, tactics and archaeologies
Garnet Hertz [Faculty, Media Design Program, Art Center.]
- Northern crossings
Leslie Sharpe [Hope School of Fine Arts, Indiana University Bloomington.]
- Playing the environment: games as virtual ecologies
Alenda Chang [Rhetoric Department, University of California, Berkeley.]
- The sea as sculptress: from analog to digital
Ruth Wallen [Faculty, Interdisciplinary Arts, Goddard College.]
- Translating and "retranslating" data: tracing the steps in three projects that address climate change and Antarctic science
Judit Hersko [Associate Professor, Visual and Performing Arts Department, California State University San Marcos.]
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Interdisciplinary pedagogy
Cross-disciplinary tactics are deeply embedded in contemporary culture, yet interdisciplinary pedagogy remains a problematic issue. While key disciplines are brought together in digital arts education, a gap exists between theory and cross-disciplinary practice, between formal education scenarios at academic institutions and the application of rapidly developing media technologies. Critical investigation focused on interdisciplinary pedagogy is a fundamental undertaking for the clarification of the existing situation and strategy development for the future. The panel is designed for academics and digital artists who wish to explore discourses, methodologies and philosophies associated with interdisciplinary approaches as they are applied to pedagogy. There are questions to be explored such as: What are some of the classes being taught in digital culture programs and what would we like to see? How do we understand the spectrum of different kinds of new media (or digital) art today? The panel provides a platform for interdisciplinary pedagogy including investigations through reference to collaborative work between artists and scientists and critical writing on arts/science projects and research. The primary aim of the educational panel is to address the disparity of various tendencies, showcase interdisciplinary and hybrid solutions and provoke a sustainable dialogue on contemporary educational issues between the practitioners in this field.
Theme Leaders:
Cynthia Beth Rubin: cbr@cbrubin.net
Nina Czegledy: czegledy@interlog.com
Papers and presenters in “Interdisciplinary pedagogy”
- Echoes of social presence: a case study of a cross–disciplinary pedagogical experiment
Kirsten Boehner [Information Science, Cornell University.]
Carl DiSalvo [Assistant Professor, School of Literature, Communication and Culture, Georgia Institute of Technology.]
- Exploring the potential of computational self-representations for enabling learning: examining at-risk youths development of mathematical/computational agency
Sneha Veeragoudar Harrell, Ph.D. [TERC Edu Research Collaborative.]
D. Fox Harrell [Assistant Professor, Digital Media School of Literature, Communication, and Culture, Georgia Institute of Technology. Director, Imagination, Computation, and Expresison Lab/Studio.]
- Hybridizing learning, performing interdisciplinarity: teaching digitally in a posthuman age
Elizabeth Losh [Writing Director, Humanities Core Course, University of California, Irvine.]
- Networked artworks: complex connections in new media art education
Robert Sweeny [Associate Professor, Coordinator of Art Education, Indiana University of Pennsylvania.]
- Rose Goldsen Archive: interdisciplinary platform of new media art
Tim Murray [Director, Society for the Humanities; Curator, Rose Goldsen Archive of New Media Art, Cornell University.]
Renate Ferro [Assistant Professor of Art, Cornell University.]
- The Loop ... Lifecycle: empathy and design for complex processes
Katherine Lambert [AIA, Associate Professor / Chair, Environment Design, California College of the Arts.]
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Cognition and creativity
Digital arts and culture can engage the rich world of human imagination and social construction. This theme explores digital art, cultural production, and theory focused on creating new ideas, worlds, and visions. Cognition no longer refers to only "what is inside the head" - it is now seen as contextual, distributed across individuals and artifacts, and embodied. Relevant topics include: artificial intelligence (AI) and the arts, philosophy of mind, game AI, metaphor and analogy, narrative, poetics, neuroscience and the arts, creative systems, supports for human creativity, language and mind, emotion/affect, and related areas exploring relationships between cognitive science, digital culture, and the human condition.
Theme Leader::
Fox Harrell, Assistant Professor, Digital Media
School of Literature, Communication and Culture, Georgia Institute of Technology
Director of the Imagination, Computation and Expression (ICE) Lab/Studio
Member of Graphics, Visualization, and Usability (GVU) Center
fox.harrell@lcc.gatech.edu
Papers and presenters in “Cognition and creativity”
- Art investigating science. critical art as a meta-discourse of science
Maciej Ozog [Assistant Professor, Electronic Media Department, University of Lodz, Poland.]
- Comme il faut: A system for simulating social games between autonomous characters
Joshua McCoy [Phd student, Expressive Intelligence Studio, University of California, Santa Cruz.]
- Commitment to meaning: A reframing of agency in games
Karen Tanenbaum [PhD Student School of Interactive Arts & Technology Simon Fraser University]
Josh Tanenbaum [PhD Student School of Interactive Arts & Technology Simon Fraser University]
- Experiencing the big idea
Dew Harrison [Associate Dean for Postgraduate, Research, Enterprise School of Art & Design, University of Wolverhampton.]
- Interactive story generation for writers: lessons learned from the wide ruled authoring tool
James Skorupski [Graduate Student Researcher, University of California, Santa Cruz.]
Michael Mateas [Associate Professor, University of California, Santa Cruz.]
- Material-based imagination: embodied cognition in animated images
Kenny K.N. Chow [School of Design The Hong Kong Polytechnic University/ Digital Media Program | School of LCC, Georgia Institute of Technology. ]
Fox Harrell [Assistant Professor, Digital Media School of Literature, Communication, and Culture, Georgia Institute of Technology. Director, Imagination, Computation, and Expresison Lab/Studio.]
- Not_Robert: collaboration and co-production in language systems
Robert Twomey [Lecturer, Visual Arts Department, Researcher, Center for Research in Computing and the Arts, University of California, San Diego.]
- Preserving interactive art: re-presenting experience
Jean Bridge [Associate Professor, Department of Visual Arts and Centre for Digital Humanities - Interactive Arts and Science Program, Brock University, Canada.]
Sarah Pruyn [Graduate Student, Theatre Studies, University of Guelph, Canada.]
- QuestBrowser: creativity support for quest designers
Anne Sullivan [Expressive Intelligence Studio, University of California, Santa Cruz.]
Michael Mateas [Expressive Intelligence Studio, University of California, Santa Cruz.]
Noah Wardrip-Fruin [Expressive Intelligence Studio, University of California, Santa Cruz.]
- The emotions (after Charles Darwin)
Debra Swack [Artist/Technical Writer/Researcher, SUNY@Buffalo Research Foundation.]
- The ppg256 series of minimal poetry generators
Nick Montfort [Assistant Professor of Digital Media, Program in Writing & Humanistic Studies, Massachusetts Institute of Technology.]
- Towards a critical technological fluency: the confluence of speculative design and community technology programs
Jonathan Lukens [School of Literature, Communication & Culture, Georgia Institute of Technology.]
Carl DiSalvo [Assistant Professor, School of Literature, Communication and Culture, Georgia Institute of Technology.]
- Writing with complex type
Jason Lewis [Associate Professor of Computation Arts, Obx Labs, Concordia University.]
Bruno Nadeau [Senior Research Associate, Obx Labs, Concordia University.]
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Sex and sexuality
This theme brings together artists and researchers interested in exploring the interconnections of sexuality, sexual acts and digital media: the ways in which digital media shapes and channels sexual desires and identifications, as well as the kinds of sexual dynamics that become attached to encounters with and though media technologies. Possible directions range from (but are not limited to) the aesthetics of sex art to online cultures of sexuality, porn distribution, sexual politics, and sensuous intimacies with new technologies.
Theme Leaders:
Susanna Paasonen, research fellow
Helsinki Collegium for Advanced Studies
spaasone@mappi.helsinki.fi
Jordan Crandall: actor@jordancrandall.com
Papers and presenters in “Sex and sexuality”
- Becoming dragon: an epistemology of transition
Micha Cárdenas [Lecturer, Visual Arts Department, Artist/Researcher in the Experimental Game Lab, b.a.n.g. lab, University of California, San Diego.]
- Command and control: cybernetics and BDSM
Katherine Behar [Artist.]
- Disarticulating the artificial female
Allison De Fren [Mellon Postdoctoral Fellow, Ammerman Center for Arts & Technology, Connecticut College.]
- GRID: viral contagions in homosexuality & the queer aesthetics of infection
Zach Blas [Literature & Information Science + Information Studies, Duke University]
- International pornography on the Internet: crossing digital borders and the un/disciplined gaze
Chloe Woida [Graduate Assistant, Portland State University.]
- Is there life on Adultfriendfinder.com? sex and logic with the happy dictator
Katrien Jacobs [Assistant Professor, City University of Hong Kong.]
- Islam, sexuality, and the Internet: a historical reflection and the shifting sexual self in Turkey
Veronika Tzankova [Graduate Candidate, School of Interactive Arts and Technology, Simon Fraser University.]
Thecla Schiphorst [Associate Professor, School of Interactive Arts and Technology, Simon Fraser University.]
- Sensuous extimacy: sexuation and virtual reality. taking on a gender identity in second life
Svitlana Matviyenko [PhD Candidate (Film and New Media Theory), Department of English, University of Missouri, Columbia.]
- The Game is rigged: representations sex and gender in interactive fiction
Katherine Parrish [OISE, University of Toronto.]
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A Space-Time of Ubiquity and Embeddedness
This theme addresses the question of how material and affective bodies interface with the informational environments of contemporary mixed realities involving ubiquitous, pervasive, or tangible computing as well as implementations of real-time communicational systems. How do we, as artist-engineers, software developers, interaction designers, and critical theorists articulate, analyze, and evaluate the spatial and temporal 'interlacings,' 'augmentations,' and 'hybridizations' at stake in the mixed realities of specific digital art projects? When ubiquity tends towards 'calmly' intelligent embeddedness in the various folds and events of the lifeworld, does its effect remain irrevocably prior to or beyond embodied human awareness and affect? Or does calm embeddedness rather solicit more intense forms of temporalization, affective and sensate involvement, perceptual recognition, and conceptual explicitation?
Theme leaders
Ulrik Ekman, Assistant Professor, Department for Cultural Studies and the Arts
University of Copenhagen. ekman@hum.ku.dk
Mark Hansen, Professor in the Program in Literature and in Information Science+Information Studies at Duke University. mh139@duke.edu
Papers and presenters in “A Space-Time of Ubiquity and Embeddedness”
- Augmented reality art: a matter of destination
Christine Ross [Professor, McGill University.]
- Computational materials: embedding computation into the everyday
Mette Ramsgard Thomsen [Associate Professor,Head of CITA / Centre for Information Technology and Architecture, Royal Academy of Fine Arts, School of Architecture, Copenhagen.]
Ayelet Karmon [Architect, Lecturer, The Department of Interior Building and Environment Design, Shenkar College of Engineering and Design.]
- Creative dynamic visualisation in three physical dimensions using LEDs
Anthony Rowe [Associate Professor, Interaction Design, Institute of Design, Oslo School of Architecture and Design (AHO).]
Andrew Morrisson [Professor, Head of Research, Institute of Design, Oslo School of Architecture and Design (AHO).]
- Eccentric spaces and filmic traces
Patrick LeMieux [MFA Candidate, Digital Media Art, School of Art and Art History, University of Florida.]
Stephanie Boluk [Graduate Student, Department of English, University of Florida.]
- Game-space: unfolding experiments in subjectivity
Jack Stenner [Assistant Professor, Digital Media Art, School of Art + Art History, University of Florida.]
Patrick LeMieux [MFA Candidate, Digital Media Art, School of Art and Art History, University of Florida.]
- Fusing Bodies: A Consideration of Techno-Spliced Gestures in Interactive Installations
Nina Waisman [Lecturer, Department of Visual Arts, University of California, San Diego.]
- Locative life: geocaching, mobile gaming, and the reassertion of proximity
Jason Farman [Assistant Professor and Director of the Digital Technology & Culture Program, Washington State University.]
- Post human-centered design approach for ubiquity
Jan Rod [PhD Candidate, Center for Computing in the Humanities, King's College London. School of Media Design, Keio University Tokyo.]
- RE:cycle - a generative ambient video engine
Jim Bizzocchi [Assistant Professor, School of Interactive Arts and Technology, Simon Fraser University.]
Dr. Belgacem Ben Youssef [Assistant Professor, School of Interactive Arts and Technology,Simon Fraser University.]
Brian Quan [Bachelors Student, School of Interactive Arts and Technology, Simon Fraser University.]
Wakiko Suzuki [ Bachelors Student, School of Interactive Arts and Technology, Simon Fraser University.]
Majid Bagheri [Masters Student, School of Interactive Arts and Technology, Simon Fraser University]
Dr. Bernhard Riecke [Assistant Professor, School of Interactive Arts and Technology, Simon Fraser University]
- Shadowing cellphones
Dr. Lone Koefoed Hansen [Assistant professor, Department of Aesthetic Studies/Centre for Digital Urban Living, Aarhus University.]
- The construction of locative situations : locative media and the Situationist International, recuperation or redux?
Conor Mcgarrigle [Research Scholar, The Graduate School for Creative Arts and Media, Dublin.]
- The symbiogenic art experience
Carlos Castellanos [Ph.D Student, School of Interactive Arts & Technology, Simon Fraser University.]
Diane Gromala [Associate Professor, School of Interactive Arts & Technology, Simon Fraser University.]
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The Present and Future of Humanist Inquiry in the Digital Field
What contributions may literary, poetic, and aesthetic idioms of humanist inquiry -- traditionally associated with problems of lyrical expression, narrativity, linguistic subjectivity, and authorial and readerly agencies -- continue to offer to the analysis of medial practices and systems in the era of mobile, distributed, and social media? The crux of this question, we propose, lies in the specifically historical purchase of humanist method: its ability to (re)situate new symbolic practices in complex and nuanced relation to prior traditions and atavisms of expressive language and action -- in contrast to the reductively progressivist, de-historicizing impulses of much of contemporary digitalism.
This theme welcomes exemplary close readings (literary-theoretical, formalist, narratological, ludological, etc.) of electronic literature and poetry, single- and multiple-player computer games, social media, and hard and soft medial apparatuses of the digital field. Especially encouraged are such close readings which also make general claims regarding the significance of humanist investigations of digital arts and cultures.
Theme Leaders:
Terry Harpold, Assoc. Professor of English, Film & Media Studies, University of Florida (USA) tharpold@ufl.edu
Lisbeth Klastrup, Assoc. Professor, Innovative Communication Research Group, IT University of Copenhagen (Denmark) klastrup@itu.dk
Susana Tosca, Assoc. Professor, Digital Design & Communication, IT University of Copenhagen (Denmark) tosca@itu.dk
Papers and presenters in “The Present and Future of Humanist Inquiry in the Digital Field”
- Because it's not there: verbal visuality and the threat of graphics in interactive fiction
Aaron Kashtan [Phd student, University of Florida.]
- E-ject: on the ephemeral nature, genres, & criticism of electronic
Dene Grigar [Director and Associate Professor, Digital Technology and Culture, Washington State University Vancouver.]
Dr. Joseph Tabbi [Professor, department of English, University of Illinois Chicago.]
Dr. Matt Kirschenbaum [Associate Professor, Department of English, University of Maryland, College Park.]
Dr. Michael Angelo Tata [Creative Director, iPublishing LLC.]
Davin Heckman [Associate Professor, Department of English, Siena Heights University.]
Dr. Anna Gibbs [Associate Professor, Writing and Society Research Group, University of Western Sydney.]
Dr. Maria Angel [Senior Lecturer, School of Communication Arts, University of Western Sydney.]
- From machinic intelligence to digital narrative subjectivity: electronic literature and intermediation as 'form of life' modification
Mauro Carassai [Phd student, University of Florida.]
- Game past/future: narrative and phenomenological time in first-person-shooters
Jeff Rush [Senior Associate Dean for Academic and Faculty Affairs, School of Communications and Theater, Temple University.]
- How we think: the transforming power of digital technologies
N. Katherine Hayles [Professor, Literature Department, Duke University.]
- I smash the body electric: an ethic of the destructible self
Brendan Main [Frost Centre, Trent University.]
- Mobile media poetics
Rita Raley [Associate Professor, University of California, Santa Barbara.]
- No user required: Young-Hae Chang Heavy Industries and digital humanist inquiry
Dana Solomon [PhD Student, University of Ca, Santa Barbara]
- Reprogramming systems aesthetics: cybernetic art, systems theory and information aesthetics
Edward Shanken [Universitair Docent, New Media, University of Amsterdam.]
- Seriality, the literary and database in Homestar Runner: some old issues in new media
Stephanie Boluk [Phd student, University of Florida.]
- Toward an ecology of excess
Claudia Costa Pederson [History of Art and Visual Studies Department, Cornell University.]
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