Erik Conrad has a M.S. in Information Design and Technology from Georgia Tech where he was a member of the Topological Media Lab. His work is an experiment in embodied thought through interaction and is manifested through studies in phenomenology. He attempts to engage proprioception - the ability to sense the position, location, orientation and movement of the body and its parts - and acknowledges its importance to human thought/experience. This overarching theme runs through the two main branches of his research: 1.) experiments in the phenomenology of reading that explore form/content relationships and 2.) the design and anaylsis of dynamic media spaces exploring how people perceive, understand and navigate space.
Prior to his return to academia, Del was the former chief executive of a California based consulting company specializing in enterprise systems installations at fortune 500 company's including Hewlett-Packard, Sempra Energy and Tyson Foods. Del integrates technology into his art to sculpt in complex behavior and imagery. His art has been seen at the FILE Electronic Language Festival, Sao Paulo, Brazil; California State University, Fullerton; Arkansas Art Center; and the University of Southern Oregon, among others.
Byeong Sam Jeon is an electronic artist whose interests include Telematic Culture, Robotics, Data Visualization, Interactive Systems, Post Human Theories and Human Networks & Global Communications. His work is driven by his belief that technology enables all sorts of people to deepen and enhance interpersonal communication. His research addresses the theme of social interaction between groups of people from different backgrounds. As an artist, he creates bridges to build healthy relationships among people and encourages them to consider the importance of communication.
For a decade, Byeong Sam has exhibited and performed in several international and national venues, including… more...
Marvin Park entered ACE from the ICS department, after taking a B.S degree in Computer Science from KAIST. He co-founded NeoWiz Corp., an online entertainment company in Korea. He has worked as a project manager and chief creative director for nine years in his company, being in charged with service strategy and user interface/interaction design of massive online communities and entertainment services. His current interests include HCI, autonomous agent, natural language processing, neural network and psychological studies about human nature, all of which are required for completing his ‘Virtual World’ project, an alternative social entertainment platform.
Bruno Nadeau is a computation artist who flirts with neonomadism, a freelance programmer-travaller while in search of inspiration. He received a bachelor degree in computer science with a major in computation arts from concordia university in montreal. During his studies he joined the obx labs, to research, experiment and push digital and dynamic typography. His current work explores alternative displays, tactile interfaces, wireless networks and distributed cognition while pursuing a master degree (m.s.arts computation and engineering) at uci in the informatics & computer science department. Information about his work is available at http://www.keenk.com.… more...
Mark Roland came to ACE straight after earning a B.S. in Electrical Engineering at the University of Kansas. Mark is currently working to integrate his background in web development, engineering, industrial design, and fabrication into the creation of networked artifacts that serve as informational, personal, lasting artifacts in the owner’s life.more...
Addiel de Alba Solis is an international artist and scientist. Currently he is focusing on the exploration of sound, visual art, and complex systems in biology, exploring new methods for the generation of embodied experiences and sensations. His practice is particularly concerned with revolutionizing audiovisual composition by using pure mathematical methods within the discipline of chaos and complex systems.
His main research and artistic work utilizes biological systems and artificial life representations to explore interactions among different functional physical entities. He has been a sound designer for the past ten years, and holds a B.S. in Electrical Engineering… more...
Sky Frostenson is an artist / designer / aesthetic programmer, originally from Los Alamos, New Mexico. His main project development focus includes (but is certainly not limited to) iconoclastic iconographies, floating signifiers, and their tactical implementation in a wide variety of cultural software and new media agitprop endeavors, with a special emphasis on gaming and interactive design. He holds a B.S. in Psychology and a B.A. in Interdisciplinary Computing in the Arts, both from the University of California, San Diego. He periodically posts projects, links, and other digital detritus at http://illinest.net.
Cina Hazegh is a graduate of the ACE program, affiliated with the department of engineering. His current interests include social networks, self-organizing systems, ubiquitous/pervasive computing, and the study of human computer interaction. His engineering objectives include the study of low cost wireless information devices with an additional focus on industrial design. Cina is responsible for flashmob.com and is a collaborator in the xflashmobs.com project. His website is considered a primary source of information on the flash mob phenomenon and has been cited by international media organizations including the BBC and PC Magazine.
Adrian Herbez is an aesthetic programmer concerned primarily with the creation and evolution of real-time interactive spaces and generative systems. He studied digital and electronic media at Carnegie Mellon University, graduating in 2001. Since then he has worked professionally producing both real-time and pre-rendederd content and teaching 3d animation. He has been part of the OmniCircus theater since 2000, where he builds and operates Virtual Puppets (VRpits) that integrate with live performance. His work can be viewed at http://www.purplestatic.com.
Eric's research interests include network and social visualization, dynamic music generation for interactivity, spatial perception and embodiment, game space vs. real space, and sustainable living. Past work experience includes art direction, music performance and production, application/game development, and motion design/animation. He holds a B.A. in Telecommunications and Music from Indiana University (1996), along with an A.S. in Audio Technology (1993).
Garnet Hertz is a Fulbright Scholar, Research Fellow at the California Institute for Telecommunications and Information Technology, and is also completing the Critical Theory Emphasis at UCI. Hertz's current thesis work consists of developing hybrid insect/machine systems, taking cybernetic-inspired forms as an origin to analyze contemporary developments in "cyborg" existence: artificial life, body modification, biorobotics, genetic engineering and posthuman theory. He has shown this work at SIGGRAPH, and also is founder of Dorkbot-Socal, a monthly lecture series. Popular press about his work is widespread, disseminating through 25 countries including The New York Times, I.D. Magazine, The Washington Post, USA Today, NBC, CBS, ZDTV and CNN Headline News.
Kevin Ponto is a graduate of the ACE program. A 2004 graduate of the University of Wisconsin Madison, in Computer Engineering, his background is strongly technical. Seeking to expand his knowledge to combine fine arts and computers, the ACE program was a seemingly perfect fit. Kevin has worked professionally designing and programming various websites for several different educational institutions. In the future, Kevin would like to pursue his interests in digital video and special effects, computer simulations, and artificial intelligence.
Ryan has completed and shown work in various analog/digital medias to include electronic music, video, robotics, interactive installation and public performance via tactical media practices. Ryan has a BA in Media Study from the MediaRobotics Lab, State University of New York at Buffalo.
Elliot has a B.S. in Cognitive Science & Computation from UCSD. Interested in shaping the way design both dictates and allows for more effective interaction, his current focus is on creating systems that are both functional and emotionally fulfilling. Lately, he has branched into the design of ubiquitous devices. A musician and philosopher at heart, he enjoys returning to his roots by framing and exploring them in a software/hardware medium.
His past work includes:
Greg is still employed by and closely tied with the Interactive Cognition Lab @ UCSD.
Watson focusses on the exploration of sensor and computer vision systems, spatial sound and human-centered interaction as components in creating interactive art installations. Related areas of study include Image Processing, Ubiquitous Computing, Interactive Sound and Human Perception. Prior to ACE, Margaret has received a MFA in Electronic Visualization from the University of Illinois at Chicago and a BSGS in Art with minors in German and Computer Information Systems from Delta State University in Mississippi. Since moving to Southern California, she is also an avid sailor.
Ho graduated from the University of Texas at Austin achieving a BS in electrical engineering. Her interests are in biomedical devices, MEMS, wireless devices, women’s studies, and science studies. Her artworks will challenge the engineering industry to expand research and development to uncultivated utilities. Pearl’s past research has been in biomedical instrumentation. She is always in search of new transdisciplinary collaborations.
'So's research interests are the unity of interactive computer graphics and audio signal processing (i.e., Visual Music), human-computer interaction, affective computing, ubiquitous computing, brain science, fancy electronic music devices. So Yamaoka has received B.S. and M.S. in Computer Science from the University of Aizu, Japan.
Metal Hearts, Botox. numbering. Eternal youth, skin, mines, Prozac, mapping. Biological manipulation, sociology, antibiotics, media. Sequencing, manipulation and the beautification of disease.
Mapping those pregnant moments essential to contemporary human life, my luscious segments of synthetic biomorphic imagery document the untenable, yet emotive experiences evident in science, society, art and the self today is Willcocks’ major concern. Her multimedia installations have been exhibited in major museums, and she has been an artist in residence at The Contemporary Arts Center in Atlanta and the Helene Wurlitzer Foundation in Taos.