Collaborative Infrastructure (ACE 270)
Interactive Arts (ACE 277)
ACE Thesis Research Seminar (ACE 278)
The function of this class is to assist students in developing skills and resources to ensure that students are prepared to ensure completion of graduation requirements by the end of the following Spring. Deliverable include :
- a thesis proposal which is academically rigorous, including a synopsis (1000 words) , table of contents and bibliography.
- a proposal for a thesis project which his artistically and technically rigorous. 1000 words, with illustrations, plans and references, multimedia if/where appropriate
- a thesis committee with formal agreement by committee members,
- a clear workplan for timely completion of thesis project and written thesis, including development timeline with milestones.
- an exhibit of research to date in the end of year exhibition, including maintenance of the exhibit in a funtioning form for the duration of the exhibition, training of gallery attendants, participation in organisation and promotion, and documentation.
Preparation of each of these deliverables will involve research, presentation and critique.
Motion Capture (ACE 277)
Motion Capture is the process of recording live motion over time in three-dimensional space, then translating that motion into a form that can be used by 3D animation software. The motion that is recorded can be from any moving source: some examples are full human body movement, facial expressions, animal movement and the motion of inanimate objects such as props. Applications of motion capture include live performance, character animation, video games, film production, physical rehabilitation, medical research, industrial measurement and many others. A wide range of technologies are being developed for motion capture applications, including optical (camera arrays), mechanical (linked armatures), electromagnetic fields and ultrasound.
This course is a practical introduction to the basic principles of optical motion capture and how this technology can be used for creating computer animation of human figures, with a primary focus on creative applications in the arts. It provides basic coverage of key portions of the motion capture animation pipeline, including setting up the studio and preparing capture subjects, acquiring and cleaning the motion data, applying the data to 3D animated characters, and rendering the 3D animations to movie files. It also touches on embodiment and performance from the aesthetic, historical and theoretical perspectives, investigating how motion capture contributes to the overall practice of computer animation, and how animation connects with other art practices.
This is an experiential course, emphasizing hands-on experience and creative production. Students are responsible for completing a series of assigned motion capture projects, working in small teams. Effective collaboration between team members is an important part of the class.
Computer Graphics and Visualization (ACE 277)
Educational Game Development (ACE 277)
Computer Audio Programming (ACE 277)
The Living and the Life-Like (ACE 270)
Scientific Visualization (ACE 277)
Script Analysis (ACE 277)
ACE Studio/Laboratory: Games and Algorithmic Systems in Literature and the Arts (ACE 272)
Explores the cultural tradition of the game and game play with particular reference to the automation of games in computational systems and the close relation between gaming, imporvisation, hypertext, and interactive art. Game programming techniques and projects.
Crypto: Media History (ACE 277)
Advanced Gizmology (ACE 277)
Programming Interactivity (ACE 277)
Public Sphere Science: Bioart (ACE 270)
Beatriz da Costa