First Year Support
While it is a goal of the ACE program to offer full funding in the first year to all incoming students, we cannot guarantee that we will be able to provide such support. Regardless of funding packages offered, we will keep students informed on various other forms of support including TA-ships, RA-ships and Fellowships as we become aware of their availability.
Second Year Support
Ongoing funding is based on merit and need. TA-ships, RA-ships and Fellowships are often available but not guaranteed.
Out of state and international students are encouraged to seek outside funding and will be assisted by the program to achieve this.
A computer and electronics lab for the use of ACE students, faculty and staff. Includes eight 2.6GHz PCs, two Mac G5s and assorted electronics gear.
A fabrication facility for the sole use of ACE students, faculty and staff. Includes a mill, lathe, drill press, cordless drills, work benches and assorted other hardware. Has a large bay door for easy access to large projects.
A lab dedicated to electronics fabrication, soldering, etc.
A 600 square foot, reservable space for ACE students, faculty and staff to use to assemble, test and exhibit large-scale projects.
A 20 person meeting room, projection facilities hooked up to online computer, laptop video and audio, NTSC/PAL/SECAM VHS and DVD.
Mac G5 with FinalCutPro, dual monitors, VHS and MiniDV.
Assorted digital audio production resources.
Biotech Art Lab
Small but functional molecular biology lab. (PCR machine, laminar flow hood, sterilizer, incubator, waterbath, centrifuge, pipettors, etc). Beatriz da Costa (EECS, Informatics, ACE) Director.
dedicated to spatialised and embodied interaction and performative technologies. Simon Penny (EECS, Informatics, ACE) Director.
Beall Center for Art and Technology (SOTA)Off-Campus
Offers exhibition/blackbox space specifically for Technological Media Practice.
The California Institute for Telecommunications and Information Technology is a $100 million research institute with buildings on UCI and UCSD campuses. Cal-(IT)2 is based on an interdisciplinary structure that includes a number of technical and applications research areas, including an Arts Layer. A 3000 square foot Media Arts Studio.
Game Culture & Technology Lab (co-located in SOTA and CalIT2)
The mission of the Game Culture & Technology Lab is to expand the notion of how game metaphors, design principles, and technologies can be utilized for alternative content and context delivery. Robert Nideffer (Art, Informatics, ACE) Director.
Gassmann Electronic Music Studio (SOTA)
A facility for production and pedagogy of electronic, electroacoustic, and computer music. Chris Dobrian (Music, ACE) Director.
Interactive Animation Lab (CalIT2)
Research into Multi-Agent Systems, Human-Computer Interaction, Ecological/Environmental Informatics, Real-Time Graphics & Animation. Bill Tomlinson (ICS) Director.
Motion Capture Studio (SOTA)
Research in the use of motion capture (a.k.a. "mocap") and motion tracking technology. Has a Vicon 8-camera system for three-dimensional capture of motion data, as well as a variety of two-dimensional video tracking software such as SoftVNS, Jitter, Cyclops, and Big Eye. Lisa Naugle and John Crawford (Dance) Director.
University of California Humanities Research Institute
The Institute interacts substantially with all the UC campus humanities centers to promote collaborative interdisciplinary humanities research and pedagogy. UCHRI hosts three to five research groups in residence each year, and sponsors a wide range of conferences and seminars, as well as workshops and other research projects at all of the UC campuses.
VIS Lab (SOE)
The Visualization and Interactive Systems Group works on problems in visualization, virtual reality, geometric modeling, computer graphics, simulation based design, earthquake engineering and system identification. Joerg Meyer (EECS, ACE).
University of California Institute for Research in the Arts (UCIRA)
The UCIRA provides grants to arts faculty and students for projects with the potential for significant artistic and cultural impact. We support projects that are innovative, experimental, and risk-taking in their approach to form and/or content. These may include exhibitions, performances, symposia, outreach efforts, and projects that are multidisciplinary in approach.
UC Digital Arts Research Network is a grouping of digital arts practitioners throughout the 10 campus UC system. It supports symposia, streaming media projects and other collaborations.
Newport Beach 15 minutes away, Laguna Beach 20 minutes away, Los Angeles 50 minutes away, San Diego 1 hour away, Disneyland 20 minutes away.